These are collection of my work from "Halo Infinite". My work consisted of modeling, uv'ing, texturing, creating elements like, columns, walls, floor, cover object and hallway. I also did some of the mask paintings. Some of the rooms take around 2-3 artist to final; working both on textures and additional set dressing. Thank you for Forerunner modeling lead :John Flath and Senior artist Jihoon Kim who's my mentor.
Also working closely with surfacing team with Chiyo Lai, Matt Cerasoli and Jordan Pack. Also Josh Wilkinson and other world builders on the campaign world building team to complete the final scenes and setup. Thanks for Tyler Feddeler did these beautiful lighting.
Art Direction & Concept: Nicolas Bouvier (SPARTH), Martin Deschambault
Campaign Lead: Justin Dinges
Surface Shaders (Master Set): Chiyo Lai
Layout Art: Tim Diaz, Chris Chojnacki, John Wilson