Sharlene Lin
Sharlene Lin
Senior Environment Artist
Redmond, United States

About

Sharlene Lin has always loved making art since a young age and her interests have evolved into pursuing digital art specifically games and movies industry. She studied and graduated from the Computer Arts degree at “School of Visual Arts” in NYC where she received a graduate diploma for “Computer Art” in the year of 2009. Sharlene’s career in digital visual arts began in the film and commercial industry where she worked for many studios like Hydrulux and The Mill in LA. Her contributions were on many different projects, but the ones she is most proud of are "Avengers", “Jack Reacher”, “Looper”, “Snow White Huntsman” first and second, and “The Twilight Saga: Breaking Dawn”. She also is proud of her commercial work like “Apex Legends”, “Hay Day”, “Game of war”, “Halo”, VR short “ATAP Hope”, “Honda New Rules”, “Kia/ Hero’s Journey” and many more. Sharlene is now working in the game industry and has contributed on two AAA projects “Halo Infinite” as a Environment Hard Surface Artist, and “The Last of Us : Part 1 / 2022” as a Environment Artist.

Sharlene specializes in environment modeling and has worked with many different tools from internal to external tools like Maya, Zbrush, Substance Painter, Substance 3D, Photoshop. Besides those tools she has experience with many types of production tools such as miro, slack, p4, and others.

Sharlene has always had a deep passion for making art that tells stories and that are technically well constructed. She believes in building a strong composition, taking into account fundamentals like shape, color, and value; all while collaborating with my teammates in our effort to elevate the spaces we're making together.

Sharlene has a collective experience of 15 years in the arts industry. She has played many roles, her greatest desire is to be challenged, and work on great projects.

Resume PDF

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Skills

Digital Painting3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingSculptingtexture

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
After Effects
After Effects

Reel

Experience

  • Senior Environment Artist at Archetype Entertainment
    April 2024 - Present

  • Senior Environment artist at Blizzard Entertainment
    November 2022 - January 2024

    -Worked at Diablo IV expansion I (work as world builder)

    -Worked on Odyssey Survival game (Look development, From block mesh to finish Environment art, pipeline development)

  • Environment Artist at PlayStation Visual Arts
    Redmond, United States of America
    December 2021 - Present

    Completed Games

    - The Last of Us : Part I

  • Environment Artist / Hard surfacing Artist at 343 industries
    Redmond, United States of America
    April 2019 - August 2021

    I am working with Forerunner team at 343i industries to help design, hard surface model, and model pattern textures. Building props and architectures, integrating assets into our proprietary Slipspace engine, and mask painting blending of layers like dirt, rust, and moss. Worked closely with Sr. Environment Artist and art direction / concept Artist to push the more alien aspects of the architecture for the forerunner look. Also made sure assets were performant as well with proper collision LOD and shadow mesh. Making sure the level in game play smoothly, making Bugs and fixing Bugs as needed.

    Shipped: Halo Infinite

  • Modeling and Texturing Artist at Hydraulx
    Santa Monica, United States of America
    October 2011 - May 2013

    Modeling high quality assets and Character models (Organic and Mechanical) Preparing high resolution Textures for feature films.

    The Tomb

    Jack Reacher

    Breaking Dawn: Part 2

    Looper

    Snow White and the Huntsman I,II

    The Avengers

  • Senior Modeler, Texture Artist at THE MILL
    Los Angeles, United States of America
    December 2013 - Present

    Modeling Environment set and Character based on Concept or reference object. Texture painting for high end commercial projects. I also assisted in the development of Substance Painter/Designer pipeline.

    Projects:

    XBOX “Insects”

    Tide-Super Bowl 2018

    Want it All- Nike

    Stubhub-Machines

    Samsung-Rocket/Stadium

    Kia / Hero’s Journey-Super Bowl 2017

    Google ATAP-Help

    The Huntsman: Winter’s War

    Dell: Inflight / Double Major

    Star Wars: BattleFront

    Game of war

    Hay Day

    VolksWagen

    Legion Promo : Swaddled

    Intel: LeBron's Holiday Future

    ORB: The Future of Sleep

    Samsung: The Travel Guide

    Samsung: Music Gives Hearts Beats

    Lexus: Forged from Passion

    Nike: Unlimited You

    Macy's: The Wish Writer

    Halo 5: Guardians Multiplayer Beta

    Volkswagen - #Gooolf! FIFA World Cup 2014

    Duralast: Stopping Power

    Comcast : Bold Explorers Super Bowl 2014

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