Halo Infinite Open World Architecture
Halo Infinite Open World Architecture

I am so excited to share with you my Forerunner of works for "Halo Infinite". It was another super amazing collaboration with my friends from Forerunner team. I am show case some of the open world environments as well as work on multiple player level.
I was responsible for modeling and texturing as well as designing "Exit door way" and "Island Sail".
Multiple player "Behemoth" collaborated with Modeling lead :John Flath
Senior artist Jihoon Kim
Enviroment artist: Todd Alberda and Patrick Hammond
Art Direction & Concept: Nicolas Bouvier (SPARTH), Martin Deschambault
Campaign Lead: Justin Dinges
Surface Shaders (Master Set): Chiyo Lai
Layout Art: Tim Diaz, Chris Chojnacki, John Wilson

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