Halo Infinite Forerunner Texture Break Down
Halo Infinite Forerunner Texture Break Down

Various tile and trim materials I created for "Halo Infinite" Forerunner architecture. I worked on these design closely with Senior Concept Artist : Ben Mauro and Senior Environment Artist Jihoon Kim. All made in Maya and rendered in Marmoset toolbag. Baked models to planes using Substance Designer 3D. Hope you like them. These designs were taken directly from legacy Halo's. We wanted to respect the design choices of the past with this new Halo game. Thanks to Chiyo Lai for making the master shader for forerunner and the help of Matt Cerasoli and Jordan Pack.

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